Hello, thank you for visiting my website!
I am a self-taught artist and animator in pursuit of work in the video game industry. I have a passion for creating games that establish unique identities in immersive and exciting ways. I enjoy playing open-world/sandbox games; games of those genre are my greatest inspiration, along with other special, distinct experiences like The Legend of Zelda: Majora's Mask. I strive to meet and set these standards with an immense love and zeal toward video game creation. Making video games is the highlight of my life, and I look forward to every project I tackle.
- Crisos
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3d model creation
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3d model sculpting
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Retopology from high to low poly
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Cage creation for high poly detail bake
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UV Unwrapping
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Understanding of smooth groups
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Vertex painting
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Texturing / Texture painting
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Texture Baking
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Texture Atlasing
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Understanding of RGB, ALPHA channels, and Grayscale in texturing
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Normal map creation (generated from black and white values, not color!)
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Object space map creation
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Bump map creation
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Specular map creation
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Ambient Occlusion map creation
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Cavity map creation
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Heightmap creation (From grayscale not RGB!)
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Rigging 3d models
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Weight painting 3d models
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Animating 3d models
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Animating with Blend Shapes
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Animating with Inverse Kinematics
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Bone re-roll and calculation
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Understanding of Curves for rotation
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Applying transform, rotation, and scale according to engine's axis conversion
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Playmaker Visual scripting
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Intermediate understanding of Unity game engine
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Understanding of stencil buffers and Z buffers