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Hello, thank you for visiting my website!

 

I am a self-taught artist and animator in pursuit of work in the video game industry. I have a passion for creating games that establish unique identities in immersive and exciting ways. I enjoy playing open-world/sandbox games; games of those genre are my greatest inspiration, along with other special, distinct experiences like The Legend of Zelda: Majora's Mask. I strive to meet and set these standards with an immense love and zeal toward video game creation. Making video games is the highlight of my life, and I look forward to every project I tackle.

 

- Crisos

Skills
  • 3d model creation

  • 3d model sculpting

  • Retopology from high to low poly

  • Cage creation for high poly detail bake

  • UV Unwrapping

  • Understanding of smooth groups

  • Vertex painting

  • Texturing / Texture painting

  • Texture Baking

  • Texture Atlasing

  • Understanding of RGB, ALPHA channels, and Grayscale in texturing

  • Normal map creation (generated from black and white values, not color!)

  • Object space map creation

  • Bump map creation

  • Specular map creation

  • Ambient Occlusion map creation

  • Cavity map creation

  • Heightmap creation (From grayscale not RGB!)

  • Rigging 3d models

  • Weight painting 3d models

  • Animating 3d models

  • Animating with Blend Shapes

  • Animating with Inverse Kinematics

  • Bone re-roll and calculation

  • Understanding of Curves for rotation

  • Applying transform, rotation, and scale according to engine's axis conversion

  • Playmaker Visual scripting

  • Intermediate understanding of Unity game engine

  • Understanding of stencil buffers and Z buffers

Software
Blender
Adobe Photoshop
ZBrush
Meshlab
xNormal
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